I did this as an experiment in a new method (for me) for creating the human head - something which is done extensively in the more realistic style games these days.
Its called Camera mapping, a technique that takes references images and projects them onto your model allowing you to more or less push and pull the verts into the right place based on how far the image is skewed etc or not.
Its a really good way to learn more about the proportions and relationships between many of the features of the human head.
Hehehehe yeah, not an excersize to create awesome hair - my WIP thread on CGTalk goes into deep explanation about what i am trying to do. Really i didnt care about the hair! I should though, shouldnt I ? I will try not to be so careless next time hah!
Hey thanks for looking! the realtime shader ships with 3dsmax, it comes with max by default - just need to apply it, and apply your maps like you would make any standard max material. There are bound to be heaps of tutorials out there - actually you can probably find the the answer in the help files of 3dsmax It doesnt currently have any SSS functionality - though there are several people out there that have generously offered their own realtime SSS aproximation shaders for 3dsmax!
This Default max shader helps alot for giving you some idea of what your model will look like in most engines with DEFAULT lighting, ie nothing fancy hehehe
Some people have been asking me about this stuff so I decided to gather all information in one single article on how to make your own portfolio, in a profesional and clean looking way. I hope it's useful, because these steps I myself take.
In this article I will provide you some ideas how you can build your own homestudio for considerably cheaper price than it would cost to use "official" studio gear. I will also show you few examples where I have used the gear I describe during this article.
DeviantArt is full of extremely well produced artistic fashion and fine art photographs. Make up. Styling. Creation of scenery. Story. Light. Glamour. A combination of these expressions sometimes make up a great photograph. But the protagonists of these pictures are usually female.
So... now it's the time for male models to come into focus.
`karemelancholia is one of the most genuine deviants you could ever met. Always active and a true deviantART cheerleader and supporter in every aspect. You can always count on her to lend a hand or get involved, and you usually will find her doing large amounts of both at any given moment. She's consistently reports on contests around dA, showcases the efforts of her fellow artists and shows her charitable side through various activities. Besides all of this, she's a truly talented artist which is why she's an obvious choice for deviousness this month. Read More
Devious Comments
--
I wish I could come up with a clever signature
--
[link]
A great work for a low-poly model.
nd
I should though, shouldnt I ? I will try not to be so careless next time hah!
--
[link]
--
no need to thank me...just
This Default max shader helps alot for giving you some idea of what your model will look like in most engines with DEFAULT lighting, ie nothing fancy hehehe
--
[link]
--
no need to thank me...just
--
[link]
--
[link]
Previous Page1234 Next Page